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Killer Game Programming In Java

Autor:Andrew Davison;
Categoría:Java
ISBN: 9780596007300
O"Reilly Vlg. GmbH & Co. nos ofrece Killer Game Programming In Java en inglés, disponible en nuestra tienda desde el 05 de Abril del 2019. Amplía tus conocimientos sobre el mundo de los ordenadores con este libro de informática, perfectamente adaptado para todos los lectores por su cuidado contenido. Este libro cuenta con un total de 996 páginas (0).
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Argumento de Killer Game Programming In Java

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.0

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