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Games Cultures;computer Games As New Media

Autor:Dovey;
Categoría:Otros
ISBN: 9780335213573
Editorial McGraw-Hill nos ofrece Games Cultures;computer Games As New Media , disponible en nuestra tienda desde el 01 de Mayo del 2006. Disfruta del placer de la lectura con esta novedad, y culturizate al mismo tiempo que te diviertes. Este libro cuenta con un total de 202 páginas (1).
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Argumento de Games Cultures;computer Games As New Media

The book:

  • Argues for the centrality of play in redefining reading, consuming and creating culture
  • Offers detailed research into the political economy of games to generate a model of new media production
  • Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.0Introduction: Computer Games as New Media
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of Games Networks Of Technicity
Understanding Games as `Texts¿
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations
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