This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives.
Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them.
"The book aims to be precise and rigorous, yet accessible and reader-friendly, and, to a great extent, it does hit these apparently conflicting targets. . . . The depth of the book is intermediate, with a conventional, yet clear, style of writing. It will please mainstream economists. . . . It can help advanced undergraduates and also students at honors or master's levels. It can also be used by PhD students seeking a fast, not so mathematized introduction to the field."--Jose Rodriques-Neto, Economic Record
"Steve Tadelis's Game Theory is an ideal textbook for advanced undergraduates, and great preparation for graduate work. It provides a clear, self-contained, and rigorous treatment of all the key concepts, along with interesting applications; it also introduces key technical tools in a straightforward and intuitive way."--Drew Fudenberg, Harvard University
"Steven Tadelis is a leading scholar in applied game theory, and his expertise shines through in this excellent new text. Aimed at intermediate to advanced undergraduates, it presents and discusses the theory remarkably clearly, at both the intuitive and formal levels. One novel feature I like is its serious consideration of the decision theoretic foundations of game theory. Another is its transparent presentation of relatively recent topics and applications, such as reputations in asymmetric information games, legislative bargaining, and cheap talk communication."--Steve Matthews, University of Pennsylvania
"Steve Tadelis has written an up-to-date, comprehensive, yet reader-friendly introductory textbook to game theory. He explains difficult concepts in an exceptionally clear and simple way, making the book accessible to students with a minimal background in mathematics. The abundance of examples and illustrations, drawing from economics, political science, and business strategy, not only shows the wide range of applications of game theory, but also makes the book attractive and fun to read. Tadelis's book will undoubtedly become a reference textbook for a first course in game theory."--Francis Bloch, école Polytechnique
"These days, game theory plays an essential role not only in economics, but in many other branches of social and engineering science, as well as philosophy, biology, psychology, even law. In all these disciplines, students and instructors alike should welcome this excellent resource for mastering the key tools of modern game theory."--Peter Hammond, University of Warwick
"It's hard to write a game theory textbook that strikes a good balance between precision and accessibility. But Steve Tadelis has accomplished this juggling act, with style and humor besides."--Eric S. Maskin, Nobel Laureate in Economics, Harvard University
"Game theory is a powerful tool for understanding strategic behavior in business, politics, and other settings. Steve Tadelis's text provides an ideal guide, taking you from first principles of decision theory to models of bargaining, auctions, signaling, and reputation building in a style that is both rigorous and reader-friendly."--Jonathan Levin, Stanford University
"Game Theory fills a void in the literature, serving as a text for an advanced undergraduate--or masters-level class. It has more detail than most undergraduate texts, while still being accessible to a broad audience and stopping short of the more technical approach of PhD-level texts. This is a valuable book, written by a meticulous scholar who is an expert in the field."--Matthew O. Jackson, author of Social and Economic Networks
"This is a great text, just at the right level for fourth-year undergraduates. The style is just right and the exercises are of high quality. Flow and organization are major strengths of the book--I can follow the text almost as is for the class I teach."--Luca Anderlini, Georgetown University PART I Rational Decision Making Chapter 1 The Single-Person Decision Problem 3 Chapter 2 Introducing Uncertainty and Time 14 PART II Static Games of Complete Information Chapter 3 Preliminaries 43 Chapter 4 Rationality and Common Knowledge 59 Chapter 5 Pinning Down Beliefs: Nash Equilibrium 79 Chapter 6 Mixed Strategies 101 PART III Dynamic Games of Complete Information Chapter 7 Preliminaries 129 Chapter 8 Credibility and Sequential Rationality 151 Chapter 9 Multistage Games 175 Chapter 10 Repeated Games 190 Chapter 11 Strategic Bargaining 220 PART IV Static Games of Incomplete Information Chapter 12 Bayesian Games 241 Chapter 13 Auctions and Competitive Bidding 270 Chapter 14 Mechanism Design 288 PART V Dynamic Games of Incomplete Information Chapter 15 Sequential Rationality with Incomplete Information 303 Chapter 16 Signaling Games 318 Chapter 17 Building a Reputation 339 Chapter 18 Information Transmission and Cheap Talk 357 Chapter 19 Mathematical Appendix 369 References 385
2.1.1 Finite Outcomes and Simple Lotteries 15
2.1.2 Simple versus Compound Lotteries 16
2.1.3 Lotteries over Continuous Outcomes 17
2.2.1 Expected Payoff: The Finite Case 19
2.2.2 Expected Payoff: The Continuous Case 20
2.2.3 Caveat: It's Not Just the Order Anymore 21
2.2.4 Risk Attitudes 22
2.2.5 The St. Petersburg Paradox 23
2.3.1 Rationality Revisited 24
2.3.2 Maximizing Expected Payoffs 24
2.4.1 Backward Induction 26
2.4.2 Discounting Future Payoffs 28
2.5.1 The Value of Information 29
2.5.2 Discounted Future Consumption 31
3.1.1 Example: The Prisoner's Dilemma 48
3.1.2 Example: Cournot Duopoly 49
3.1.3 Example: Voting on a New Agenda 49
3.2.1 Example: The Prisoner's Dilemma 51
3.2.2 Example: Rock-Paper-Scissors 52
3.3.1 Assumptions and Setup 54
3.3.2 Evaluating Solution Concepts 55
3.3.3 Evaluating Outcomes 56
4.1.1 Dominated Strategies 59
4.1.2 Dominant Strategy Equilibrium 61
4.1.3 Evaluating Dominant Strategy Equilibrium 62
4.2.1 Iterated Elimination and Common Knowledge of Rationality 63
4.2.2 Example: Cournot Duopoly 65
4.2.3 Evaluating IESDS 67
4.3.1 The Best Response 69
4.3.2 Beliefs and Best-Response Correspondences 71
4.3.3 Rationalizability 73
4.3.4 The Cournot Duopoly Revisited 73
4.3.5 The "p-Beauty Contest" 74
4.3.6 Evaluating Rationalizability 76
5.1.1 Pure-Strategy Nash Equilibrium in a Matrix 81
5.1.2 Evaluating the Nash Equilibria Solution 83
5.2.1 Two Kinds of Societies 83
5.2.2 The Tragedy of the Commons 84
5.2.3 Cournot Duopoly 87
5.2.4 Bertrand Duopoly 88
5.2.5 Political Ideology and Electoral Competition 93
6.1.1 Finite Strategy Sets 102
6.1.2 Continuous Strategy Sets 104
6.1.3 Beliefs and Mixed Strategies 105
6.1.4 Expected Payoffs 105
6.2.1 Example: Matching Pennies 108
6.2.2 Example: Rock-Paper-Scissors 111
6.2.3 Multiple Equilibria: Pure and Mixed 113
7.1.1 Game Trees 132
7.1.2 Imperfect versus Perfect Information 136
7.2.1 Pure Strategies 137
7.2.2 Mixed versus Behavioral Strategies 139
7.2.3 Normal-Form Representation of Extensive-Form Games 143
8.3.1 The Centipede Game 159
8.3.2 Stackelberg Competition 160
8.3.3 Mutually Assured Destruction 163
8.3.4 Time-Inconsistent Preferences 166
10.2.1 Payoffs 193
10.2.2 Strategies 195
10.5.1 Cooperation as Reputation 204
10.5.2 Third-Party Institutions as Reputation Mechanisms 205
10.5.3 Reputation Transfers without Third Parties 207
11.4.1 Closed-Rule Bargaining 230
11.4.2 Open-Rule Bargaining 232
12.1.1 Players, Actions, Information, and Preferences 246
12.1.2 Deriving Posteriors from a Common Prior: A Player's Beliefs 247
12.1.3 Strategies and Bayesian Nash Equilibrium 249
12.2.1 Teenagers and the Game of Chicken 252
12.2.2 Study Groups 255
13.1.1 Second-Price Sealed-Bid Auctions 272
13.1.2 English Auctions 275
13.1.3 First-Price Sealed-Bid and Dutch Auctions 276
13.1.4 Revenue Equivalence 279
14.1.1 The Players 288
14.1.2 The Mechanism Designer 289
14.1.3 The Mechanism Game 290
14.3.1 Dominant Strategy Implementation 295
14.3.2 Vickrey-Clarke-Groves Mechanisms 295
16.2.1 Separating Equilibria 324
16.2.2 Pooling Equilibria 330
19.1.1 Basic Definitions 369
19.1.2 Basic Set Operations 370
19.2.1 Basic Definitions 371
19.2.2 Continuity 372
19.3.1 Basic Definitions 373
19.3.2 Differentiation and Optimization 374
19.3.3 Integration 377
19.4.1 Basic Definitions 378
19.4.2 Cumulative Distribution and Density Functions 379
19.4.3 Independence, Conditional Probability, and Bayes' Rule 380
19.4.4 Expected Values 382
Index 389