Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.
--Easy to follow steps with theory, explanations, and exercises.
--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.